CAPS TITLE
3º Person shooter multiplayer coop
This prototype is a third-person shooter multiplayer cooperative for 4 players.
The design of this level has been mainly focused on stealth mechanics and the creation of different routes and objectives for the 4 players.
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Roles: Level design, game design and level scripting.
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Tools: Unreal Engine 5, Illustrator.
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Timeline: 5 days.
Beat map and layouts
All the level is possible finished in stealth mode without combat and in this beat map the orange part includes stealth and assalt mode.
At the same time the platform is always present in the level but in small pieces, climbing the building or small parts in the mountain.

This is the basic layout. The level is divided into six areas, the brown ones to explore where there is no combat and the green ones, with enemies patrolling and guarding. The level has been created to have a better experience if players split the team to approach the objectives from different areas at the same time.
This is a layout example with the basic path for the player. It exists more different path for all the players.

Layout with the enemy and enemy boss path.
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The enemies have specific patrols to control all the situations.
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The boss is a secondary goal in the level, if the players kill him, they will have more regards and can do so anywhere along the route. The boss starts entering the base with a car, then he goes to the main house and after X time waiting and doing some stuff with animations, he goes to the base to work in the office. There he will be for a time and after that he takes the helicopter. If the alarm is triggered he will go to take the helicopter anyway.
Blockout
The beginning of the level is located higher than the rest of the level so that from the very beginning the player has a clear idea of where the objective is.
The entire level has been created at different heights to force players to keep the combat more interesting both when fighting the main objectives and when entering the enemy base.