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3º Person platform adventure

This prototype is a third-person platform adventure single player.

The design of this level has been mainly focused on the climbing system and the creation of different heights so that the player has to use the camera at all times to advance by finding new jumping points.

  • Roles: Level design, game design and level scripting.

  • Tools: Unreal Engine 5, Illustrator.

  • Timeline: 5 days.
     

Beat map and layouts

All the level is possible finished in stealth mode without combat and in this beat map the orange part includes stealth and assalt mode.

At the same time the platform is always present in the level but in small pieces, climbing the building or small parts in the mountain.

Graphic 2_4x_edited.jpg

This is the basic layout. The level is divides in six areas, the brown ones to explore and where there is no combat and the green ones, with enemies patrolling and guarding.

Layout_4x_edited.jpg

Blockout

All the level is possible finished in stealth mode without combat and in this beat map the orange part includes stealth and assalt mode.

At the same time the platform is always present in the level but in small pieces, climbing the building or small parts in the mountain.

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