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Crime Boss - Rockay city

Crime Boss - Rockay City is a AAA game.
It´s a multiplayer and single player game where the objective is to be the boss of the crime conquering the entire city, stealing banks, warehouse, big heist, etc... 
At the same time, the player has the opportunity to play the campaign alone, fighting the turf wars or improving the crew by playing their personal stories with different and unique mechanics.

Mission Name

"Hook up"

Overview

"Hook up" is a single-player level in which Cracker (player) is hung up waiting for gangsters to beat him up. 
the player must break the rope where he is tied and get rid of the gangsters before they kill him and throw him in the acid tank.

Key responsibilities:

  • Script the mission and design it talking with Game director to ensure that the mission is well linked to the narrative

  • Scripting AI behaviour.

  • Collaboration with artists and sound designers to achieve a good ambiance and feel when the player is hanging upside down.

  • Create the cinematic sequence when the gangster beats the player.

Mission Name

"Break Out"

Overview

"Break Out" is a single-player level in which Jupiter (player) has to escape from the police station.
She breaks the handcuffs and trying to escape she fights agains all the comisary and the detectives.
Once she succeeds she escapes through the roof of the building.

Key responsibilities:

  • Design and script the mission.

  • Scripting AI behaviour and mini bosses.

  • Create a combat 360º keeping the player under pressure at all times to force him to escape as quickly as possible.

  • Create and polish first person cinematic.

Mission Name

"Overrun"

Overview

"Overrun" is a single-player level set in the Vietnam War in which Ranger (player) playing as U.S. soldier is in the trenches fighting off the waves of Vietnamese with his team until reinforcements arrive so they can escape.

Key responsibilities:

  • Level design.

  • Scripting AI behaviour, managing waves to generate a real war sense.

  • Design and create a chain of cinematic moments with the appearance of the character played by Dani Trejo.

  • Design and script the mission with cinematic and scripted little moments in random situations.

Mission Name

"Baller"

Overview

"Baller" is a single-player level in which Wiz (player) who is playing with the gansgter in prison where he is triying to escape when an explosion destroys the wall.

Key responsibilities:

  • Design and script the mission with constant chases and ambushes.

  • Scripting AI behaviour to create a prison environment

  • Create and timing all the animation of the AI to create a level startup cinematic.

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