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Open World adventure game.

This prototype is an open-world adventure game.
It is set in a medieval fantasy world, featuring realistic environments.
It focuses on the variety of paths available to the player, the use of landmarks and POIs, and the combination of indoor and outdoor spaces.

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  • Roles: Level design, game design and level scripting.

  • Tools: Unreal Engine 5, Photoshop, Miro.

  • Timeline: 8 days.
     

You can see much of the map's development on my YouTube channel.  

Blockout

This entire level—including the city, the cave, and the dungeon—features different types of gameplay, such as stealth, combat, and narrative events and situations.

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