Héctor Heras

Dungeron Tour
Unannounced project
Tequila Works
Dungeon Tour is a project currently in development by Tequila Works, described as a
midcore cooperative party game for up to 4 players. Players must manage a horde of tourists
in chaotically generated dungeon-like environments, working together with the rest of the
team.
The visual style, narrative, and gameplay are built around dark and absurd humor,
in a conceptual blend of Overcooked and Dungeon Keeper.
Genre: Cooperative multiplayer - party game
TYPE MAP
"NEUTRAL"
OVERVIEW
“Neutral” is a map designed as a basic level that combines all the game's mechanics.
This map was designed with three different elevation levels connected to one another, allowing you to see all the areas where your teammates are playing from the center.
Key responsibilities:
-
Design the level from the layout to the blocking.
-
Integrate all the logic mechanic and place the different enemies and spawners.
-
Collaboration with artists and designers to achieve a good ambiance and feel.
TYPE MAP
"BUILDING I"
OVERVIEW
“Building I” is a map designed as a level for constructions mechanic. The player should be doing this actions more times than another levels.
This map is divided into four different areas, players must build structures to traverse them and must always travel to the main area to move from one to another.
Key responsibilities:
-
Design the level from the layout to the blocking.
-
Integrate all the logic mechanic and place the different enemies and spawners.
-
Collaboration with artists and designers to achieve a good ambiance and feel.
TYPE MAP
"BUILDING II"
OVERVIEW
“Building II” is a map designed as a level for constructions mechanic. The player should be doing this actions more times than another levels.
This map is divided in different areas, players must build structures to traverse them and have the possibility to move from one to another.
Key responsibilities:
-
Design the level from the layout to the blocking.
-
Integrate all the logic mechanic and place the different enemies and spawners.
-
Collaboration with artists and designers to achieve a good ambiance and feel.
TYPE MAP
"COMBAT"
OVERVIEW
“Combat” is a map designed as a level for combat mechanic. The player should be doing this action more times than another levels.
This map is smaller than another focusing in the combat, players must fight to defend the nexus and move faster running through the level.
Key responsibilities:
-
Design the level from the layout to the blocking.
-
Integrate all the logic mechanic and place the different enemies and spawners.
-
Collaboration with artists and designers to achieve a good ambiance and feel.















































